Shadowrun Cyberpunk Imaginations

Another step to one side from d20 systems (it is getting a bit repeating – the 3e vs. 4e discussions everywhere) so I can take a timeout to give a short overview on the upcoming afternoon today.

Thomas is once again pushing us into the not-so-far future, where corporations rule most of the world, it’s a not-so-unlikely scenario for the future, that was (as most of you will know) first addressed by William Gibson in his Cyberpunk Trilogy ( imho a must read for science-fiction fans ). When they created Shadowrun they took a fair share of fantasy & magic and mixed this setting to Cyberpunk – back then they just added a few years to the time (and I would really like to know how many Shadowrun fans waited for the great Awakening)…

We – are in a slightly different world than the core-books introduce, it is no hardcore SR party, but a campaign focussing on the dark aspects of the world. Currently we’re working in New Orleans and Pensacola and will probably infiltrate one of the CAS troop-posts over there this afternoon. We is referring to Jenny’s Nuyin – a chinese cosim fan & chocolate junkie, Andrea’s Pallas – a former con girl, Roman’s “we will see” (as he wasn’t really happy with his character last time and has called for a possible change) and my little rigger, Katinka.

Our last run in New Orleans lead us into Ares area to take a few samples of water and soil, which we accomplished pretty well and without a firefight. The next one in Pensacola will probably be a lot harder and we’ll need a lot of luck to make sure we will not be facing armed resistance there. I’ll try to put things together for another posting to summarize the events this afternoon.

A thought on licensing (updated)

… Licenses …

Thanks to Jonathan of The Core Mechanic I read a nice link to an article of stating that Kenzer (Producer of Kingdom of Kalamar) is launching a frontal ass

ault at the GSL (license of the 4th edition D&D). With a copyright lawyer in the real world as president, I keep my fingers crossed that the GSL will fall before it causes any serious harm.

Besides of all things that I like and don’t like with the new edition of Dungeons and Dragons, their new license was one of the things that just make me shrug and shake-head… Honestly, I think one of the main keys to success of the 3rd edition was their open policy – the open readable SRD enabled everyone to take a look at the rules and more importantly the OGL enabled dozens of other companies to release products for the d20 system.

Maybe there is someone among you, that knows why they changed this open and (journalists would probably call it Web 2.0 approaches) friendly license to the GSL type of license that bans almost everyone from releasing new material in this regard, unless they wait for quite some time.

I really don’t get the point of this – maybe you can help me.

Update: Looks like I’m not the only one thinking about the licensing of the 4th edition lately. A few hours before this posting was online, Critical Hits put their own comprehensive posting on different companies and their licensing strategy online. It gives a general overview on different companies, whether they stay with the OGL (3rd edition), go for the 4th edition GSL or try a fair-use copyright approach – but have a read yourself.