Psychoquiz #2

11.11.2009

Bist du gerade glücklich?
gute Frage – k.a.

Was hörst du gerade für ein Lied?
im Kopf einiges, laut leider nix

Du wünscht dir:
grad – abwechslung

Dein Lieblingsduft:
für Männer JP Gaultier Le Male;
bei Frauen lebhafte Düfte

Was machst du heute noch?
sinnvolles? frag ich mich auch…

Bist du ein Perfektionist?
nur in wenigen Belangen

Nagellack, wenn ja welche Farbe?
nein

Hast du schon mal etwas gesagt und es danach bereut?
ja

Magst du chinesisches Essen?
ja

Telefonierst du gerne?
nein

Lieblings-Kino:
Millenium City, der Einfachheit halber

Bist du allein im Moment?
nein

Wie ist deine aktuelle Stimmung:
k.o.

Sprichst du andere Sprachen:
englisch

Irgendwelche Allergien:
kalte, feuchte luft (physisch), heiße luft (psychisch)

Chinesisches Sternzeichen:
Ziege

Etwas das du ganz arg vermisst:
Flexibilität

Die nächste Reise geht nach:
voraussichtlich Wels

Sternzeichen:
Schütze

Der Mensch der dich am längsten und am besten kennt:
ob’s den gibt…

Der Mensch der glaubt alles über dich zu wissen aber eigentlich gar nichts weiß:
k.A.

Magst du Computerspiele, wenn ja welche magst du am liebsten
gelgentlich

LETZTE / S / ER:

Essen ?
Pizza Rucola

Trinken?
Wasser

Gespräch?
@work

Krankenhausbesuch?
nach Motorradunfall im Sommer

mal gekotzt?
Mai, 2009

LETZTE PERSON:

die dich angerufen hat?
irgendein Spam-anrufer mit unbekannter Nummer

mit der du geschrieben hast?
Danijela

die du gesehen hast?
Arbeitskollegen

mit der du gelacht hast?
Arbeitskollegen

mit der du einkaufen warst?
ALLEINE 😉

der du was geschenkt hast?
Klaudia nehm ich an / hoffe ich 😉

SONSTIGES:

was hast du heute in zwei Wochen vor?
nix Besonderes

An wen denkst du gerade?
meine bessere Hälfte

Bist du zufrieden mit deinem Leben?
ja

Bist du in einer Beziehung?
ja

Wärst du gern in einer?
hmm?

Bist du eifersüchtig?
gelegentlich

Auf was freust du dich?
Schlaf

Wie wird dieses Wochenende für dich?
hoffentlich noch entspannt

Was willst du jetzt gerade?
ruhe

Wer schafft es dich aufzumuntern?
frag ich mich auch

Wer hat dich als letztes umarmt?
meine katze 🙂 *lach*

Wie geht es deinen Freunden ?
zuviele sind krank 🙁

Hast du mal in einem Restaurant oder einem Imbiss gearbeitet?
ja, beim Bundesheer 🙂

Hat die Nummer 2 in deiner freundesliste dich schon einmal zum weinen gebracht?
Nummer 2?

Wo ist die Nummer 1 deiner Freundesliste gerade?
Wer?

Hattest du heuer einen schönen geburtstag?
kommt noch…

Dein Name?
markus

Spitzname?
lemmi

Deine Lieblingsfarbe?
violett, dunkelgrau, bordeaux

Magst du Schule?
prinzipiell, jein

Hörst du gerne Musik?
Ja!

Hast du schon mal geküsst?
ja

Gibt es jmd. den du hasst?
nein

Tanzt du gerne?
ja

Dinge….

..die immer in meiner Handtasche sind:
handtasche?

.. Freunde die mir am wichtigsten sind:
gibt’s ein paar, die sollten’s wissen

..die ich morgens im Bad benutze:
Zahnbürste, Mundspülung, Haarshampoo, Duschgel oder Erkältungsbad

wie hat dein heutiger Tag begonnen?
mit ‘nem Handy das abgestürzt ist (Software) aber sonst nicht so
schlecht

Hast du dich heute schon aufgeregt?
ja

Wer war die letzte Person mit der du gesprochen hast?
arbeitskollegen

Könntest du so, wie du jetzt aussiehst auf die Straße gehen?
ja

Bist du gerade alleine?
nein

I hit AC 16 and do 11 damage…

…or – howto improve your combat experience

It’s probably 15 years ago, when we played a lot of games after school and on weekends. Back then we were pretty inexperienced and it was a different – drive. When I was younger, I think most of us were powermongers in one or more ways. Mostly it was great to beat the evil guys (sometimes it wasn’t necessary to have them being evil at all) and the more damage you made, the better it was.549019_66351987

Things are constantly changing and – hopefully – improving. It’s basically still about having options and achieving something together, but the game-mechanics are getting more and more in the background, as long as the general feeling of a working game-mechanic is present. It’s about telling the story with the utmost possible imagination level. As a dungeon master you’ve to prepare a lot and be prepared for most possiblities. Combat is, in most gaming rounds, an essential part, it’s some kind of highlight in the game. Now this is about improving the overall gaming experience for you with a few ideas that we’re working on or have been working on for a decade now. Continue reading I hit AC 16 and do 11 damage…

The Pinnacle

Playing dungeon master in roleplaying games on a regular base is something that will take you from the lowest depths of the Abyss, Baator, Hell, Hades and the Grey Wastes of Gehenna right to the top of Mount Celestia, the Heavens, Arcadia and all the other planes you can, or can not (yet) think of. What is the point of this?

MadnessWell, I think you should see it as a mirror to a gamers soul. To his inner beliefs and this leads sometimes to extended reflection on his beliefs, fears, needs and wishes. To my very self, this is a positive thing, a fortunate activity and especially fortunate since you don’t face everything at once and nothing of it (during the game) directly. It’s a workaround with a lot of interaction, to experience, toying around with fundaments of your – self.

The most pictographic approach usually can be found within the hells, no matter what name they might carry. What comes to your mind when you think about devils? What comes to your mind when you think about demons? I’ll tell you what my imagination tells me about it.

Continue reading The Pinnacle

Psychoquiz

Ärgert es dich wenn dich jemand anlügt?
wenn ich draufkomme – sehr.

Hast du ältere Brüder?
nein

Wie war deine letzte Nacht?
nach einigen Tagen quasi ohne Schlaf, sehr angenehm zwischen besserer Hälfte und ein paar miesen Katzen aufzuwachen hat meine Laune sofort gehoben heute morgen trotz aufstehen.

Wie fühlst du dich grade?
k.o. grad zwei interne Audits und viel Arbeit um die Ohren

Fährst du nächste Woche auf Urlaub?
nein

Trägst du grade Socken?
klar, schwarze – an denen mich meine liebe Freundin zuletzt beim Oktoberfest blind erkannt hat.

Läufst du vor etwas weg weil du nicht weißt wie du mit der Situation umgehen sollst?
Gelegentlich

Hast du jemals mit wem eine Bettdecke geteilt?
Ja, und das auch manchmal am Morgen frierend bereut :).

Magst du lange Umarmungen?
Kommt drauf an von wem.

Eine Sache die dich grade am meisten ärgert
es ist Montag morgen und nicht Freitag nach Mittag.

Hast du ein Tattoo?
nein

Hat dir jemals wer dein Herz gebrochen?
ja

Wie alt wirst du 2010 sein?
11 Monate lang 30

Magst du RedBull?
nur Redbull Cola

Kannst du erschreckende Filme schauen?
ja, komm nur nicht oft dazu

Vermisst du irgendwen?
regelmässig mehr Schlaf

Ist es dir unangenehm ein Kompliment zu bekommen?
sowas krieg ich nicht oft also kein Problem 😉

Gibt es eine Person bei der du automatisch lächeln musst, wenn du sie siehst?
Ja

Wann war der letzte Moment wo du mit deinem Leben unzufrieden warst?
schon länger her

Möchtest du dass dein Leben so wie es nun grade ist bis an dein Lebensende weiterläuft?
naja, die eine oder andere Baustelle würde ich gerne als Abgeschlossen sehen vorher.

Gibt es eine Nacht die du nochmals erleben willst und diese dann bis an dein Lebensende?
Rationell gesehen – nein, sonst kommt mein Lebensende etwas früh.

Bist du zu jedem freundlich?
anfangs…

Gibt es etwas in deiner Vergangenheit was du gerne wiederholen möchtest?
ja

Wie lange hast du letzte Nacht geschlafen?
6 Stunden

Bist du verwirrt?
gelegentlich

Was hat dir den Tag gerettet?
Sonne von links, Kuchen rechts…

Pläne für morgen?
früh raus, internes Audit bei zwei Abteilungen durchführen, mal sehen was danach kommt

Wo warst du letzte Nacht?
heimgekommen nach der RPG Runde, Maroni gefuttert, Columbo geschaut – geschlafen.

Wie lange noch bis zu deinem Geburtstag?
6 Wochen

Hast du irgendwelche Prellungen am Körper?
seit dem Motorradunfall nicht mehr

Wann stehst du morgen auf?
meistens gegen 6:30

Siehst du fern, während du das hier ausfüllst?
nein

Woran denkst du grade?
Guglhupf, brauche mehr Guglhupf

Dreh dich um, was siehst du?
eine Palme, Schaumstoff und Klebeband

Hattest du gestern Nacht einen schlechten Traum?
keine Ahnung

Hast du jemals darüber nachgedacht, dir die Zunge piercen zu lassen?
ja

Wenn du jetzt etwas haben könntest, was würdest du dir wünschen?
Urlaub

Könntest du, so wie du jetzt aussiehst auf die Straße gehen?
klar

Magst du Bier?
nur dunkles 😉

Sprichst du über deine Gefühle oder verbirgst du sie?
wenn, dann selten

Hast du Angst davor dich zu verlieben?
nein

Hast du schlechte Laune?
nein

Fiel es dir schwer heute aufzustehen?
ja

Hattest du schon mal so einen realistischen Traum, dass du Stein und Bein geschworen hättest, das er wahr ist?
ja

Hast du dich in den letzten fünf Jahren verändert?
ja

Mit wem hast du heute als erstes geredet?
mit einem meiner Kater

Recent developments

It’s been a while since the last update of this blog. I guess it was more like a vacation from writing and focussing on other things. When blogging became more of a necessity than actual fun, I thought it was a good time to make a full-stop.

With my sundaily gaming group things are going quite well. Quite well? Yes, it’s still improvable especially when it comes to focussing on goals. As a matter of fact this blog entry is for reflection but I hope there are some gamemasters out there who can use this for their personal benefit.Beshaba

Yesterday’s gaming afternoon started with the usual player’s recap, in my point of view one precious developement to have everyone at the table remember what happened last and since this is done together by all players it really helps to get the feel back where we last stopped. Where did we stop? Well, over time our little gaming group has grown into quite experienced characters in the world. Every character that participated for more than a few evenings has some kind of reputation or title, it isn’t always the best reputation but “there is no bad  publicity”, is there?

Our gaming group currently consists of 6 players: Continue reading Recent developments

Linearity of Games

In the recent games in which I had the joyful part of dungeon mastering, I’ve had feedback of too many choices, too many opportunities and not enough direct linear goals (milestones) to achieve. Giving this a little thought it turns out to be a very basic necessity for many gaming groups and might be something you want to have a more in depth thought about when designing your games. (As I most likely will from now onwards, depending on my gaming group).Linearity

Factors

In the process of writing this entry I’ve seen an influence in terms of what you should focus on and this single influencing factor is – your party. The gaming group…

Driver

Players that focus on giving your game their unique fingerprint.

Since I consider my style derived more from this category, I’ll describe what I like best and where I see the dangers of this type. Driving players will make sure your game, no matter how little you actually prepared, will hardly ever get boring. They will do their best to integrate their characters into the game and will pick a path they like best – anytime – rely on it. The downsides of drivers are, they might be going straight against your preparations and plans, since they tend to have a good idea where they want to take your whole party, it is usually best to make sure their plans are similiar to yours. I guess a table of drivers will give any DM a hard time, unless he’s really taken some time before play and knows exactly who’s up to what.

Driven

Players that are pulled through the game.

Driven like the concept of a more or less linear game. Continue reading Linearity of Games

Latizan and Zord – one world and a lot of adventures

A nice concept you might want to try…

With Roman and Thomas we got two dungeon masters that started working on a greater plan, the three of us decided to start a few simultaneous story-lines interwoven with each other, some characters knowing a few from the other group, maybe interchanging them from time to time. Tower Entrance(Though they are all played by very much the same players) We’re trying to create a dense setting and put as much information of the world over to all players involved. (Meanwhile I’ve   the honor to dungeon-master another part of the whole and I guess at least Andrea will try her best, as well, so we got everyone involved to get the maximum out of our setting). But let me tell you a little of our experience so far, what pros and cons I did experience with my two characters in this, I could learn quite a bit in a few sessions to improve as player and dm alike. Let’s hope you like the idea since I really enjoyed it that far.

When it comes to character creation I’m always facing severe problems to make decisions in this regard, you might know that yourself, first I favor wizards over everything else, secondly I have a very strong affection to complex concepts that are either capable of leadership or influence the course of an adventure. For me it is important to have a strong background on characters and I really love to interweave my story with those of other players. (I tend not to keep any information from fellow players doing so).

With our new concept of multiple-concepts we experience a few upsides and downsides. The main advantage is you can contribute a lot to the storyline with your characters and don’t have to focus on one plotline. While this is very positive – I would say the strongest and best factor is the players get to play different roles. Something usually only dungeon masters do for a longer time period. They get to get different perspectives onto the same plotline and see that actions may influence the world they are in.

The main downside of this project so far is the fluctuation is also causing troubles with the main-storylines since motivated characters for one plotline are substituted during the game and together with (our) basic player fluctuation this has caused some concern and problems of late.  Secondly it is more of a challenge to seperate in-game knowledge and out-game knowledge from player to their characters.

Quick-Fazit: We’ve enjoyed this game so far, while we’re rather new at this approach, it is some fresh wind and obviously gets some players closer to playing Dungeon Master (hey, we’ve a few “applications in line” for DM’ing a few sessions). Together with the hot-seat DM this is a constant fun-providing factor for the gaming group at the moment, and I’ really happy the way it works out.

Leaving Rashemen Session 9 (4 with me as DM)

If you missed part 1 & 2 of this story, I recommend reading it – after all it’s an adventure writeup.

another session is past, and I have to admit it is one kind of session, I hardly will miss. From the players and my personal side it wasn’t bad, actually it was very ingame heavy and a lot of character interaction that made a sweet sunday evening for all of us. Though everything was very different than planned and it was a session that shaped the rpg-sessions to come probably quite heavily. In all games we ran we had some limited amount of player fluctuation, but our unique approach to take care of this now heavily interacted with my hobby of ending sessions inmidst of some action. Last time ended with Daec having acquired, *cough* a seemingly mighty book, bound in flawless and marvellous blue leather and sealed shut. With Daec knowing what he had to do, or what he should try to do, I was relying heavily on what came next – the appearance of an Inevitable hunting the former owner of this book and an infamous red wizard appearing in the tavern. This is where we ended, it just did give us some problems when Continue reading Leaving Rashemen Session 9 (4 with me as DM)

[N]PC – Izegel Warspurth – Hailstorm of the North

Opposing the forces of fiery demons isn’t always a task for heroes or to put it right: villains and heroes depend just on the right perspective. Raised in the harsh lands of the northern icelands in a small, mostly human settlement, Izegel Warspurth was close to end as sacrifice to the frostmaiden, but he did not. As a half-orc he experienced some of the harshest treatments imaginable. With his human mother as close to an outcast as can be it was the years after the orc raid that made the little hamlet of Miaylma prosper. Living on a small farm it was even possible to teach her son a few words to read and how to write and a bit of the history of the lands.Auril

Izegel’s youth years were something he every since tried to leave behind him, the memories of being beaten really hard more than once by his brothers filled him with a cold bitterness that left part of him hollow – to be filled with divine inspiration when he finally found his way out into the cold. Would anyone know he left the hamlet only to walk towards the endless ice – to die a lonely dead only to be – left alone and ask him about it, he would probably not remember it that way nowadays. It was the silent, bitter calling of the icequeen herself. It was Auril’s call and when Izegel proved himself worthy by almost dying in the ice to accept his surroundings into him – it was when the queen herself had replied, numbed his pain and made him accept his fate.

The half-orc blames no one for leaving everything he ever knew behind, he did not feel genuine love for his mother, though she had been the closest to a friend he ever knew until then – but it was the acceptance of his faith that filled him with purpose, and it was his goddess who led him into the endless ice to give him a chance to show his worth for her purposes. It was a test of skills, a test of faith and of his until then poor warrior skills, climbing over icy depths, travelling without food or drink and standing against the unforgiving creatures of the endless ice-wastes in the region some only know as “Unforgiving Icewastes”. It was after almost a week of travelling that the exhausted Izegel found his way into one of the beautiful ice-temples of the frostmaiden… A place the half-orc was not to leave for the next years.

Few before him have had the experience to learn the pure hatred of Auril’s clergy against several other faiths, it wasn’t only training of arms, skills and will that he experienced up there but more a assimilation of the half-orc into the priesthood and their beliefes. When five long years had passed, countless pains had been withstood and the more or less empty and exhausted hull that arrived was filled with a purpose and Auril had always made sure to give her clerics a purpose before. Opposing directly gods as the morninglord and the elemental lords of fire was not an easy path. Therefore the half-orc has mastered only a limited amount of skills in warfare and more in the subtile ways of trickery and disguise. Few of common folk would withstand his gaze anyway. Izegel’s destiny would be his first and foremost goal – strengthen the frost-maiden whenever possible – withstand against fire and hells and bring darkness where light rules. More than a single man is meant to do – but there had to be some start.

Leaving Rashemen, RPG Session 8 (Session 3 with me as DM)

If you missed part 1 & 2 of this story, I recommend reading it – after all it’s an adventure writeup.

After entering the ship to cross Lake Ashane it started with a strange occurance when in the heads of Lysalis and Enelya, voices in a strange, barking tongue (the players guessed it could be hobgoblin) echoed. Those sounds were hardly pleasant, more of a requesting or – commanding type. Only hours later Lysalis removed the cursed, black ring from her finger – giving another riddle without a clue to wizard, theurge and cleric who were all trying to remove the other ring, this time from Enelya’s hand but this one was still enjoying a very strong, cursed bond… Meanwhile it was the keen eyesight of a few party-members, that revealed they were watched from below, a few frog-like eyes that oddly reflected some sunlight. The red sabre was sailing hard towards the evening and gave Enelya, Lysalis, Sanchy, Livia, Whuryni1098525_japanese_sword_katanaa and Daec a immediately the whole crew of the ship and of course the party members, too got a good idea of why Kua-Toa are called Merchantsdoom in this region… A hard, though not very long fight started – and ended with two kua-toa killed in the water and three of the sailors missing. With captain Faeltrag losing somewhat like-a-son, he ended up very drunk. An opportunity not to be missed by some of the party to talk the first officer into taking the steering wheel and ending up shipwrecked, but Continue reading Leaving Rashemen, RPG Session 8 (Session 3 with me as DM)