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Tag Archives: dnd

Linearity of Games

In the recent games in which I had the joyful part of dungeon mastering, I’ve had feedback of too many choices, too many opportunities and not enough direct linear goals (milestones) to achieve. Giving this a little thought it turns out to be a very basic necessity for many gaming groups and might be something […]

The Underdark: Underground Environment

So here we got – part two of The Underdark is online, in case you missed the first one: The Underdark: Introduction Not too long ago I had one a discussion on player perception and your hardest job (at least for us in our gaming group) is to deliver the same perception of the situation […]

The Underdark: Introduction

I’m working for a few days on a writeup of our latest adventures, then again I think our current campaign is a classic introduction to the Underdark. You might have the (official) Underdark Book (D&D 3.5) and find it quite useful if you’re running a forgotten realms based campaign. Then again, there are a few […]

Pathfinder Beta shipping date

Bonefinder over at the bone scroll posted a nice little update (for me) on the supposed or expected shipping date of Pathfinder beta. Honestly – I hardly can wait to hold the book in my hands. I’ve preordered it at Planetharry – the dealer of my choice – in Vienna. As Bonefinder reports, it’s quite […]

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