So here we got – part two of The Underdark is online, in case you missed the first one:
Not too long ago I had one a discussion on player perception and your hardest job (at least for us in our gaming group) is to deliver the same perception of the situation to everyone, no matter if (s)he played for years and is a dungeon master himself or if (s)he played only for a few hours and actually does not care a lot about rules, story and the lot. This if course is true for UNDERDARK adventures, your job as a dungeon master will be to create an environment for your players to call home, for the time of their stay. But this “home” will be a lot different from what most of us are used to, that mentioned I hope most avoid having various mushrooms growing in their homes ;).
The environment
Hardly two forest look alike and that’s the same for the underdark. You will have to come up with a few ideas on your own and there will be distinctive differences to various regions down below. Still a basic question you might want to consider: What can survive underground without light? Fungus, worms, earth-elemental and related creatures and plants, everything related to negative energy (undead) will not have a lot of problems either, as well as shadow-related stuff, after all there’s shadows everywhere down there. Continue reading The Underdark: Underground Environment