Update: This has been announced before in the comments, Johnn of roleplayingtips.com and campaignmastery.com has posted his behalf of useful tips and helpful tricks with freemind. Make sure and have a look at what he’s got to share. (by the way, campaignmastery has just received a complete category revamp that looks pretty useful if you’re searching for all kind of advice over there). Johnn’s Freemind Tips for Gamemasters.
Using mindmapping tools is something rather common in project management and meetings nowadays, but why shouldn’t we use it for the preparation of our games as well? I have to admit, I like the program freemind a lot, it has aÂ user-friendly interface and once you know how to use it, you will probably not think about using something else – and another merit that makes it attractive for personal use – it’s 100% free. You can download it from the Mindpage at sourceforge.
You start by creating a new file (File -> New) and have a single root in the center of your screen saying “New Mindmap”. Get used to have more than one mindmap for your planning since you only have the option for one main-root and you should try to keep everything clearly arranged. When you’re working with a larger tree, use the left mouse to drag the whole tree and navigate easily to the part you would like to be. If your tree is getting larger you might want to use ESC (escape) to recenter it on the core, as the easy way back. Ok so you got your basic navigation working let’s get you a step deeper into the details.
Now you can start adding information to your mindmap. To get started you press INSERT with your mouse on the core and on the right side there will popup a new bubble / fork. Insert some text (npcs for example) and press enter. You’ve created your first fork/bubble to use, when you press INSERT again, you create the next information level and can start (again for example) a few npcs – just names or titles will suffice so far. You can achieve everything so far mentioned easily by clicking with your right mouse button on existing forks or the core and you’ll get a menu to popup with a lot of selections. Repeat the previous steps with insert from different starting forks and expand your mindmap henceforth. Everything else should be more or less intuitive, I hope.
You can do a lot of things with the mindmap to make it easier of use. I suggest you use colors and the bubble vs. fork design (both from the Format menu). Fork design looks a bit opener andÂ the edge colors will help you to group particular topics together. I’ve tried to show you on the example chart the short result of a brainstorming like I would use the colors. It’s just a virtual thing without real campaign background in this case, (I’m a bit secretive with sharing my future plans here, since a few of my players read this blog every now and then)… You start with the campaign name and several main topics, I’ve chosen npcs, regions, events and traps since those four will be of regular use in most campaigns – you might extend the tree endlessly with other things, and the more you expand it, the more important it will be for you to use colors and perhaps font-types to keep everything for quick access. A single click on a fork will expand or collapse it at anytime, so it’s useful to keep a smaller tree always visible and expand the characteristics and special notes when you need them. (I’ve started working with a laptop as dungeon master a few months ago and I have to admit, it has clear advantages).
I don’t think you’ll use the time management tool that comes with Freemind but you might want to use other features it has. First you have clear icons on the left side toolbar, if you select one or more of your forks/bubbles you can add icons with priority numbers 1-7 or several other symbols to it (very useful if you want to make sure you don’t forget about several things), and if you’re getting into extensively using the mindmap, you might want to use clouds to mark things that belong together. It’s like the edge-color tool for your own use, but it draws a cloudline around the whole selected fork – once again very handy to keep close track of everything on the sheet without mixing things up.
I hope you find this short tutorial useful for your own planning and design steps. If you have further questions, please never hesitate to ask, I’ll answer to the best of my abilities.
Riddels in a game – they are implemented quite often and quite a large amount of gamers like riddles if you ask them directly. I am one of them, if you ask me directly, I love riddles in the game, but once I start thinking about my past experiences with them, I am very likely to reconsider this and will probably change the subject quickly (to avoid showing that I wasÂ answering faster than I thought about itÂ *smile*) – j/k… Why? Because riddles are something your players will have to solve on their own with no or little regard on their characters abilities, who actually are confronted with them.
Voiceless it cries,
J.R.R. Tolkien, The Hobbit