Character (Design) Ideas – a starter…

Characters are great, after all they seem to be the reason why we play roleplaying games, do you agree? (I hope you do) – I’m reading quite a few blogs every now and then and most focus on the dungeon-master part of the game, a bit of philosophy and a tad of reviews, criticism and great ideas how – to improve in general the gaming experience. Some share their adventures, but too few share their characters. I’ll try to change that now, maybe you feel like adding your own characters in your blog, share some creative ideas and I would appreciate any trackbacks to this posting here.

It’s all about the players you think? Ye, you might be right – players vary a lot and if you want a definition from that side, you probably have a good start at looking here… Then again, I think even the most annoying player (the one that always wanted to join your group, but never got the meaning of rpg and having a nice evening together) can contribute if he is helped a little bit on his way. You know, I’ve seen a lot of great players, but not all of them were great actors or impersonators – some of them lived of their creative mind – the spirit they gave to their characters was always something special. Continue reading Character (Design) Ideas – a starter…

Gamedesign: Rattled by riddles

Riddels in a game – they are implemented quite often and quite a large amount of gamers like riddles if you ask them directly. I am one of them, if you ask me directly, I love riddles in the game, but once I start thinking about my past experiences with them, I am very likely to reconsider this and will probably change the subject quickly (to avoid showing that I was answering faster than I thought about it *smile*) – j/k… Why? Because riddles are something your players will have to solve on their own with no or little regard on their characters abilities, who actually are confronted with them.

Voiceless it cries,
Wingless flutters,
Toothless bites,
Mouthless mutters.
J.R.R. Tolkien, The Hobbit

An example: Continue reading Gamedesign: Rattled by riddles