Linearity of Games

In the recent games in which I had the joyful part of dungeon mastering, I’ve had feedback of too many choices, too many opportunities and not enough direct linear goals (milestones) to achieve. Giving this a little thought it turns out to be a very basic necessity for many gaming groups and might be something […]

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Habits and Roleplaying

So you’re interested in Habits? Go ahead, I try to share something that’s hopefully of real interest – though the style of presentation is merely a list of things how I’m (or better – how we are) used to run a gaming round. Let me give you a short idea how gaming works for me. […]

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WotC’s newest Faux Pas

I have to admit, I hardly ever read newsletters I receive from rpgnow, drivethrurpg and paizo, wait – I do read a bit of the last… But I tend to have a little bit of this scan-through and filter for information when I have a minute or two… WotC stops sale of PDF documents Paizo, […]

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The Underdark: Introduction

I’m working for a few days on a writeup of our latest adventures, then again I think our current campaign is a classic introduction to the Underdark. You might have the (official) Underdark Book (D&D 3.5) and find it quite useful if you’re running a forgotten realms based campaign. Then again, there are a few […]

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