Dark Heresy – playtest review

Warhammer 40k, maybe you can describe the setting itself best with one word, as the ultimate Dystopia. 41st millenium and humankind had gained a lot in technology over the time but even more have they forgotten. If you’re not familiar with the setting, I’m sure you find 1001 pages like the wh and wh40k lexicanum. […]

Read more "Dark Heresy – playtest review"

I hit AC 16 and do 11 damage…

…or – howto improve your combat experience It’s probably 15 years ago, when we played a lot of games after school and on weekends. Back then we were pretty inexperienced and it was a different – drive. When I was younger, I think most of us were powermongers in one or more ways. Mostly it […]

Read more "I hit AC 16 and do 11 damage…"

The Pinnacle

Playing dungeon master in roleplaying games on a regular base is something that will take you from the lowest depths of the Abyss, Baator, Hell, Hades and the Grey Wastes of Gehenna right to the top of Mount Celestia, the Heavens, Arcadia and all the other planes you can, or can not (yet) think of. […]

Read more "The Pinnacle"

Recent developments

It’s been a while since the last update of this blog. I guess it was more like a vacation from writing and focussing on other things. When blogging became more of a necessity than actual fun, I thought it was a good time to make a full-stop. With my sundaily gaming group things are going […]

Read more "Recent developments"

Linearity of Games

In the recent games in which I had the joyful part of dungeon mastering, I’ve had feedback of too many choices, too many opportunities and not enough direct linear goals (milestones) to achieve. Giving this a little thought it turns out to be a very basic necessity for many gaming groups and might be something […]

Read more "Linearity of Games"